|
multithreading
|
| CCriticalThreadValueTree | Maintain a clone of a ValueTree on a critical thread |
| CGarbageCollectedObject | Allows objects to be created and destroyed on a non-critical thread but passed over to a critical thread for use. Ideal for some audio applications |
| CGarbageCollector | |
| CLockFreeCallQueue | Allows a function call to be executed on a different thread, in a fast lock-safe and thread-safe manner |
| CValueTreeCopy | A GarbageCollectedObject wrapper around a ValueTree. You shouldn't have to create one of these directly. See |
1.8.7